
( For Causa Belli mod, Greek ships and new unit sizes must be adapted as any other shared unit stat). Various unit balance costs and stats here and there.
#Darthmod empire v8.0 platinum part 2 update#
(Artillery accuracy reduced for balancing, DarthMod submods should update the Artillery Accuracy stat accordingly). Solid cannon shots have now shockwave effects for realistic impacts, just like in Napoleon: Total War.Now the squares are more useful than ever and the BAI muskets more than ever without melee bug. Re-balanced all the reload rates so to make the squares to fire more rapidly (they took ages and their reload rate is hard coded and cannot be changed specially) and the BAI even more responsive.Infantry squares more resilient against cavalry.Ships have more damage endurance for more spectacular naval battles, especially the heavy ships above 2nd rate which are big targets but can win now more evidently due to their general superiority.A small unbalance in unit cost upkeep for some 1st rates is resolved.Enhanced the naval physics (ships are affected more by tides and collisions).Naval Mortars and Rockets range decreased so that they are not overpowered in naval battles.Increased the Naval Cannons hitpoints so that they do not get destroyed so easily.Increased the damage of carronades significantly.Cannon Range differs now according to caliber.Rocket and Mortar ships heavily capped.Ships mass increased to have more inertia effects.
#Darthmod empire v8.0 platinum part 2 free#
This affects autoresolve which now should be completely error free and the real time battles which are even more realistic and challenging. Ships firepower and accuracy fine tuned and corrected in some cases (for example 2nd rate was showing less firepower than 3rd rate).


Finally the BAI has become better than the average human player.
